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ag.
We all played it as kids. When we were too old for hopscotch, too
young for lacrosse and too sick of dodgeball, tag was the perfect
playground game. There were two basic versions of the game. The
first was regular "It Tag," where one person was designated
to be It. When It tagged somebody, that person became It
until they tagged somebody else, and so on. The second variation
of the game was "Freeze Tag," where the person who got
tagged did not become It, but instead became "frozen,"
and remained that way until another non-It player ran by and tagged
them, thereby un-freezing them. If you were frozen three times,
you became It and the process began all over again. Basic rules
and a basic objective: avoid getting tagged It.
Choosing the initial
It was a game all to itself. Many kids simply shouted "Not
It!" then stood on one foot or grabbed their nose, and the
last kid to do so became the first It. We always used the "one
potato, two potato," technique. Everybody put out two fists
while one kid chanted, "One potato, two potato, three potato,
four. Five potato, six potato, seven potato, more." On each
beat, the kid chanting tapped his fist around the circle, touching
each respective fist with his own. Since, of course the chanter
only had one fist left to use, his chin was his second marker. If
the chanter’s fist landed on yours on the last beat, you put it
behind your back. Once both fists were gone, you were out; not It.
The chant was repeated over and over until all but one kid was knocked
out. That kid became It, and the game began.
If we had just stuck
to this, there would have been no fights. But, too often, cheaters
would use the "My mother told me to pick the very best one,"
schtick which allowed them to add on words and syllables at random,
making sure that both they and their friends would not be It. "And
you are def-in-ite-a-ly the one... who... is... now... it,"
and other abuses of the chant always led to arguments and cries
of "not faaaiiiir." But more often than not, the fat kid
who couldn’t catch anybody, or the kid who nobody liked anyway was
doomed to be It.
The basic rules were
"Tag: you’re It," – plus the corresponding rules for freeze
tag. But no rule was ever basic in Tag. Calling "no tag-backs"
was important because it prevented you (as It) from being re-tagged
by a particularly quick kid the instant you tagged him. But, if
the rule wasn’t called at the beginning of the game, tag-backs were
completely legal. Sometimes areas were defined as out-of-bounds,
which – depending on the kids you were playing with – you paid attention
to, or willfully ignored. Oftentimes there were stalemates because
somebody had gone out-of-bounds and the It kid had called him on
it; "Lewis is out of bounds. He’s It." Lewis would insist
that he was not It. And until somebody gave in, the game
could not continue. Sometimes Lewis was wily. He would continue
arguing until he was right next to the former It then say, "Okay
fine. I’m It." He would then tag the gullible, unsuspecting
kid and run. Too bad for that kid, because it hadn’t been established
at the beginning of the game whether or not "tag-backs"
were allowed.
The one rule that we
never forgot about was the one that determined where the tag-free
zones were. Most everybody I’ve talked to called this area either
"Safe" or "Base." Growing up in rural Maine
in the mid-80’s we called it "Gool." To this day, I still
don’t know the origin or significance of the word, but in the context
of the game it was simply a safe-zone. Something was designated
as Gool – the baseball fence, the flagpole, a large patch of dirt
in the middle of the grass – and as long as you were touching it,
you could not be tagged.
As with anything else
in this children’s game, there were even variations on the Gool
rule. Sometimes the person who was It was allowed to count people
off Gool. It would count to 5 and anybody on Gool had to get off
or else they became It. Often the rule was that you had to get off
Gool for a certain amount of time or had to go a certain distance
away before you could get back on. But, again, if it wasn’t called
at the beginning of the game, you could torment It by legally taking
your hand off the fence and putting it right back on again.
As always, the rules
could and would be changed mid-way through the game – usually to
suit the immediate needs of an older or more popular kid. A sixth-grader,
realizing that he was about to get tagged would touch some random
object and call it Gool. If It was a kid that nobody liked anyway,
then It would just have to suck it up or leave the game. It happened
more than once that the other players saw the sixth-grader’s stunt
and decided to copycat; declaring Gool at will and forcing this
poor kid to remain It for the duration of recess. Elementary school
kids really are the cruelest people in the world and Tag was and
easy outlet for that cruelty.
One final variation on
the Gool rule: "TV Tag." There was no established tag-free
zone. Instead, kids declared their own Gool by crouching down and
shouting the name of a TV show, "Mister Belvedeer!" How
anybody ever got tagged in this game is beyond my comprehension.
With TV Tag, the world was your Gool. If It was within even a dozen
yards of you, all you had to do was drop and yell "Dukes of
Hazard!" and you were golden. It really had Its work cut out
for Itself.
Tag was the one game
where nobody ever won or lost. The only objective was to not get
tagged It. But even if you did get tagged, you could just as quickly
be back and running for Gool with a well-earned tag of your own.
Tag was more about challenging yourself. The more daring kids usually
never even went near Gool, while the more timid kids (read: girls),
never left the fence. When they got bored, some
kids would even allow themselves to get tagged, then go chase down
the fastest kid in school. These were probably the kids who took
up extreme sports or extreme drugs as teenagers. It didn’t matter
how many chances you took. There were no points and you couldn’t
be knocked out. The game only ended because the bell rang.
That’s probably the reason
why we don’t play Tag as adults. We need such structure in our recreation.
Every other game has a definite ending. You play to a certain score
or until the clock runs out, and when you’re done, there is a winner
and a loser – a justification for playing. If we were to play Tag,
how would we know when to stop? Somebody would just have to admit
that they were sick of playing. And that’s not a good way to end
a game. On the playground, you played hard until the end of recess
and then pushed it all out of your mind until the next game. It
was pure. It was simple. And anybody could play – provided you could
remember the complex and ever-changing rules.
Thanks to Andy Herger
of Wisconsin who finally ended the mystery of the origin of the
word "Gool" for me.
http://www.randomhouse.com/wotd/index.pperl?date=19990217
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